In this guide, we apply the lessons from PGA to the problem of Rigid Body Dynamics. We guide
you through an exceptionally elegant treatment of Newton's laws that is valid in any number
of dimensions and unifies linear and angular aspects completely.
We focus on an audience working in computer graphics and robotics and complete the mathematical
treatment with a set of open source examples and implementation details available at
https://enki.ws/ganja.js/examples/pga_dyn.html
Leo Dorst & Steven De Keninck