Plenty of resource lists are available online, instead we provide a curated selection of documents aimed to appeal to computer scientists and CGI practitioners.
Leo Dorst and Steven De Keninck teach an introductory tutorial on the dark and light side of PGA.
May the Forque Be with You
Want all the details and demos? The writeup that accompanies these lectures is available here ! |
In this series Sudgy digs into GA from the very ground up. Ask him questions live on our discord!
The GAME2020 event, held in Kortrijk in February 2020 featured talks by some of the fields leading researchers.
The course notes for the
Siggraph 2019 course.
An extensive reference
with 2D PGA formulas.
An extensive reference
with 3D PGA formulas.
Implementations in
C++, C#, Python, Rust, JS
A gentle introduction
for all audiences.
The even subalgebra
of $\mathbb R_3$
Rotors for realtime
3D applications
An introduction to the
Algebra of Spacetime.
The course notes for the
Siggraph 2019 course.
a 100 page intro to the
oriented version of PGA
A collection of web-based
2D PGA examples.
A collection of web-based
3D PGA examples.
A geometry focused introduction
to the conformal model.
The reference work
for computer scientists
A collection of web-based
2D CGA examples.
A collection of web-based
3D CGA examples.
An extensive list by
Pablo Bleyer
A large list of resources
by Ahmad Eid
A GA Blog by
Eckhard Hitzer
The GC R&D hub by
David Hestenes